The Moving Image Workshop: Introducing animation, motion graphics, and visual effects in 45 practical projects.
The Moving Image Workshop: Introducing animation, motion graphics and visual effects in 45 practical projects
Edition: 1st Page
Imprint: Fairchild Books
Series: Required Reading Range
Illustrations: 200 color illus
In Spring 2013 I was approached by Fairchild Press, an imprint of Bloomsbury Academic, to consider submitting a textbook proposal. A year and half later, Moving Image Workshop: Introducing animation, motion graphics and visual effects in 45 practical projects was released in the United Kingdom and the United States.
This 280 page, full color textbook is the book I always wanted to teach with. There are certainly many exceptional textbooks on the market for animation, motion graphics, and visual effects, but at UNC Charlotte I often touch on many of these in a single class out of curricular necessity. This book is a survey of all three facets of moving imagery, specially geared towards the art and design undergraduate at a liberal arts institution.
From Bloomsbury's own website:
"If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects.
Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects.
Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics.
Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels."
If you end up adopting it this book for your classes, please let me know; I'd love to hear how it works out.
The book make be purchased directly from the publisher, or from Amazon.com.